Instead of locking open world content away behind a series of missions, the "campaign" vanished right away and left me to my own devices in San Francisco. Early on in the game he can use the magical DedSec 3D printer to make an RC car and flying drone, which are very useful for getting into places under a low profile and reaching vantage points for remote hacking. He can glean personal details about random passersby and swipe their bank accounts or use their conversations to fuel side missions. He can set up traps with junction boxes and air conditioning units, and even possess people's phones to knock them out with overcharged batteries. Marcus can take control of just about any electronic device with a few presses of his smartphone, fitting seamlessly into combat, driving, and stealth. Hacking is the game's most important feature and has been bundled with an ergonomic interface and an understandable skill tree. There are moments when it stumbles, like enemies being able to see through corners or other little glitches, but by and large it is far better than the stealth found in most sandbox games. Likewise, stealth was given an upgrade and for the most part is an extremely effective system. Nicer cars are even better, and thankfully are quite commonly parked around the city just waiting to be stolen and driven into oblivion. Cars are fast and responsive, with even cheap wagons and SUVs often handling excellently, letting me zip around San Francisco with reckless abandon. Driving has been overhauled and while I expected a standard open world offering, 'Watch Dogs 2' actually has a driving system that is very well done. Progress has also been made in how the game actually plays. It doesn't take itself seriously and doesn't ask its players to, and yet despite all of the silliness (or probably because of it) it's a blast to play. It sounds silly to talk about and it is quite silly - collecting social media followers to force a digital revolt, a hipster hacker who is adept in the use of any gun and frequently beats up hardened gang members, hacktivist clubhouses in the basements of hobby gaming stores, etc. It's focused more on fun and in adapting contemporary online culture into a quasi-revolutionary force, or if not that then at least something you can make a video game about. It doesn't get bogged down in trying to be gritty or emotionally deep. It's kind of similar to how ' Saint's Row' went from a ' GTA' clone to the wacky, crass experience we have today, and like that franchise I think that the tonal shift works for 'Watch Dogs 2' more often than not. The dark, almost dystopian atmosphere of the first game has been replaced with a more vibrant and campy tone. Otherwise, Ubisoft went back to the well to develop an experience that is a marked departure. There are only a few holdovers from 'Watch Dogs', like DedSec and the basic process of smartphone hacking. Their first order of business is to gain a huge amount of online followers, which will somehow help them to expose Blume and cripple ctOS. His actions are celebrated by DedSec and he is initiated into the group. He deletes the profile, fabricates a false one in its place, and leaves a backdoor so he can remotely access the OS later. He discovers that his ctOS profile paints him as a dangerous, antisocial criminal, and also that Blume is using data against people. He physically infiltrates a Blume server facility to hack ctOS 2.0, the citywide digital infrastructure that connects nearly everything with a computer chip. The hero of 'Watch Dogs 2' is Marcus, a young hacker who wants to prove himself to the hacktivist collective DedSec.
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